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{ AxiosError } from 'axios';\nimport { GenericError } from '@/models/generic-error';\nimport GamesBaseSection from '..';\nimport { useGames } from '@/api/games';\nimport { GameTagFilter } from '@/models/games/game-tag-filter.enum';\n\nfunction OriginalsSection() {\n const { games, error, isLoading, refetch } = useGames({\n tag: GameTagFilter.Originals,\n limit: 20,\n });\n\n return (\n }\n refetch={refetch}\n label=\"originals_label\"\n icon=\"fa-solid fa-dice\"\n />\n );\n}\n\nexport default OriginalsSection;\n","import { useDispatch } from 'react-redux';\nimport styles from './styles.module.scss';\nimport useTranslation from 'next-translate/useTranslation';\nimport { handleToggleGameButtonAnimation } from '@/lib/store/games-preferences/actions';\n\nfunction GameButtonChip() {\n const { t } = useTranslation('common');\n const dispatch = useDispatch();\n\n function onAnimationEnd() {\n dispatch(handleToggleGameButtonAnimation(false));\n }\n\n return (\n
\n \n
{t('good_luck')}
\n
\n );\n}\nexport default GameButtonChip;\n","import { MouseEvent, PropsWithChildren } from 'react';\nimport { GameButtonProps } from './props';\nimport styles from './styles.module.scss';\nimport { fortuneDoubleColors } from '@/constants/fortune-double/colors';\nimport { RouletteColor } from '@/models/roulette/color';\nimport { memo } from 'react';\nimport { BetStatus } from '@/models/bet/status';\nimport { useGameButton } from '@/hooks/games/useGameButton';\nimport GameButtonChip from './Chip';\nimport { useSelector } from 'react-redux';\nimport { RootState } from '@/lib/store';\nimport { Button, ErrorChip } from '@starsoft/common/components';\nimport { BetStatusId } from '@/models/bet/status/id';\n\nfunction GameButton({\n bet,\n isOpen,\n loading,\n onClick,\n children,\n disabled,\n isTransparent,\n isCustomStyles,\n visible = true,\n disableAnimation,\n color = RouletteColor.White,\n isSkeleton,\n error,\n refetch,\n ...props\n}: PropsWithChildren) {\n const { isError, onClick: handleGameButtonClick } = useGameButton();\n const animate = useSelector(\n (state: RootState) => state.gamePreferences.animate,\n );\n\n function handleClick(e: MouseEvent) {\n handleGameButtonClick(bet, () => onClick(e));\n }\n\n if (!visible) {\n return
;\n }\n\n if (error && refetch) {\n return ;\n }\n\n return (\n
\n {!disableAnimation && animate && }\n \n {children}\n \n
\n );\n}\n\nexport default memo(GameButton);\n","import { GamesAudioActions, GamesAudioBasePayload } from './props';\n\nexport function handleChangeAudio(): GamesAudioBasePayload {\n return {\n type: GamesAudioActions.HandleSoundChange,\n };\n}\n\nexport function handleMuteSounds(): GamesAudioBasePayload {\n return {\n type: GamesAudioActions.HandleMuteSounds,\n };\n}\n","import useTranslation from 'next-translate/useTranslation';\nimport { RootState } from '@/lib/store';\nimport { useDispatch, useSelector } from 'react-redux';\nimport {\n handleChangeAudio,\n handleMuteSounds,\n} from '@/lib/store/games-audio/actions';\nimport { useEffect } from 'react';\nimport { useIsMobile } from '@starsoft/common/hooks';\nimport styles from './styles.module.scss';\nimport { ToolTip as CustomToolTip } from '@starsoft/common/components';\n\nexport default function GamesSoundControl() {\n const { t } = useTranslation('common');\n const sound = useSelector((state: RootState) => state.gamesAudio.sound);\n const dispatch = useDispatch();\n const isMobile = useIsMobile();\n\n function handleChangeSound() {\n dispatch(handleChangeAudio());\n }\n\n function handleSoundMobile() {\n if (!isMobile) {\n return;\n }\n\n dispatch(handleMuteSounds());\n }\n\n useEffect(handleSoundMobile, [isMobile, dispatch]);\n\n return (\n \n \n \n );\n}\n","import { GameID, GameIDType } from '@/enums/gameId';\nimport { AudioService } from '@/services/AudioService';\n\nexport function handleGameSound(\n sound: boolean,\n gameId: GameIDType | undefined,\n) {\n if (!sound) {\n return;\n }\n handleGameBackgroundSound(gameId);\n\n return () => {\n AudioService.removeAudios();\n };\n}\n\nfunction handleGameBackgroundSound(gameId: GameIDType | undefined) {\n if (!gameId) {\n return;\n }\n\n switch (gameId) {\n case GameID.Tower:\n AudioService.towerBg();\n break;\n case GameID.Limbo:\n AudioService.limboBg();\n break;\n }\n}\n","import { GameLayoutRenderProps } from './props';\n\nimport styles from '../styles.module.scss';\nimport { ErrorCard } from '@starsoft/common/components';\nimport { useWalletsMe } from '@/api/wallets';\nimport { useUserAccount } from '@/api/user';\n\nfunction GameLayoutRender({\n board,\n error,\n panel,\n useColumnLayout,\n refetch,\n}: GameLayoutRenderProps) {\n const { error: errorWalletsMe, refetch: refetchWalletsMe } = useWalletsMe();\n const { error: errorUserAccount, refetch: refetchUserAccount } =\n useUserAccount();\n\n const currentError = error || errorWalletsMe || errorUserAccount;\n\n function handleError() {\n if (error) {\n refetch();\n }\n\n if (errorWalletsMe) {\n refetchWalletsMe();\n }\n\n if (errorUserAccount) {\n refetchUserAccount();\n }\n }\n\n if (currentError) {\n return ;\n }\n\n return (\n \n {panel && (\n
{panel}
\n )}\n
{board}
\n
\n );\n}\n\nexport default GameLayoutRender;\n","import GamesSoundControl from '../GamesSoundControl';\nimport { GameVideoLayoutProps } from './props';\nimport useTranslation from 'next-translate/useTranslation';\nimport { platformAssets } from '@/utils/assets';\nimport games from '@/constants/games';\nimport styles from './styles.module.scss';\nimport { useSelector } from 'react-redux';\nimport { RootState } from '@/lib/store';\nimport { handleGameSound } from './helper';\nimport { useEffect } from 'react';\nimport { AudioService } from '@/services/AudioService';\nimport GameLayoutRender from './Render';\nimport { GameTagFilter } from '@/models/games/game-tag-filter.enum';\nimport { NavigationBreadcrumbs } from '@starsoft/common/components';\nimport SlotsGameContentGameDetails from '@/components/Slots/SlotsGame/Content/GameDetails';\nimport ProvidersSection from '@/components/Home/V2/ProvidersSection';\nimport OriginalsSection from '@/components/Home/Sections/GamesBaseSection/Originals';\nimport { GameID } from '@/enums/gameId';\n\nexport default function GameLayout({\n gameId,\n action,\n panel,\n board,\n error,\n useColumnLayout,\n refetch,\n useGridLayout,\n}: GameVideoLayoutProps) {\n const { t } = useTranslation('common');\n const game = games.get(gameId.toString());\n const sound: boolean = useSelector(\n (state: RootState) => state.gamesAudio.sound,\n );\n\n function backgroundSoundGame() {\n handleGameSound(sound, gameId);\n\n return () => {\n AudioService.removeAudios();\n };\n }\n\n useEffect(backgroundSoundGame, [sound, gameId]);\n\n return (\n
\n \n \n\n \n {action}\n \n
\n \n \n \n {![GameID.Crash, GameID.CrashTrenball].includes(gameId) && (\n <>\n \n \n \n )}\n \n );\n}\n","import { LastMatchesChip } from './props';\nimport styles from './styles.module.scss';\nimport Link from '@/components/core/Link';\nimport { PropsWithChildren, memo } from 'react';\n\nfunction LastMatchChip({\n won,\n isBackgroundPaper,\n isLoading,\n cover,\n link,\n modal,\n children,\n}: PropsWithChildren) {\n if (isLoading) {\n if (cover) {\n return
;\n }\n\n return (\n \n );\n }\n\n return (\n \n {children}\n \n );\n}\n\nexport default memo(LastMatchChip);\n","import { PropsWithChildren } from 'react';\nimport styles from './styles.module.scss';\nimport { LastMatchesProps } from './props';\nimport { AnimatePresence } from 'framer-motion';\nimport Link from '../../Link';\nimport games from '@/constants/games';\nimport useTranslation from 'next-translate/useTranslation';\nimport { GameID } from '@/enums/gameId';\nimport { ToolTip } from '@starsoft/common/components';\n\nexport default function LastMatches({\n link,\n gameId,\n children,\n isBackgroundPaper,\n modal,\n customPosition,\n}: PropsWithChildren) {\n const game = games.get(gameId?.toString() ?? '');\n const { t } = useTranslation('common');\n\n function getTooltipLabel() {\n switch (gameId?.toString()) {\n case GameID.Crash?.toString():\n case GameID.Slide?.toString():\n case GameID.Frost?.toString():\n case GameID.CrashTrenball?.toString():\n case GameID.Double?.toString():\n return 'see_last_rounds';\n case GameID.Mines?.toString():\n case GameID.Dice?.toString():\n case GameID.Tower?.toString():\n case GameID.Coinflip?.toString():\n case GameID.Limbo?.toString():\n case GameID.Splash?.toString():\n return 'see_last_bets';\n }\n }\n\n return (\n \n
\n {children}\n
\n\n {t(getTooltipLabel())}
}>\n \n \n \n \n \n );\n}\n","export enum ErrorTooltipType {\n OVERVALUED = 1,\n UNDERVALUED = 2,\n}\n","import { useUserAccount } from '@/api/user/queries';\nimport styles from '../styles.module.scss';\nimport { ErrorLabelCoinProps } from './props';\nimport { WalletService } from '@starsoft/common/services';\nimport { Image } from '@starsoft/common/components';\nimport { getMoneyOrAmount } from '@/utils/account/getMoneyOrAmount';\n\nexport default function ErrorLabelCoin({ coin }: ErrorLabelCoinProps) {\n const { user } = useUserAccount();\n\n return (\n
\n {WalletService.maskCurrency({\n amount: getMoneyOrAmount(coin?.minimumBetAmount) ?? 0,\n coin: coin,\n })}\n {user && (\n \n )}\n
\n );\n}\n","import { ErrorLabelProps } from './props';\nimport styles from './styles.module.scss';\nimport { ErrorTooltipType } from '@/enums/errorTooltipType';\nimport useTranslation from 'next-translate/useTranslation';\nimport ErrorLabelCoin from './Coin';\nimport { TransTextWithDefault } from '@starsoft/common/components';\n\nexport default function ErrorLabel({ error, open, coin }: ErrorLabelProps) {\n const { t } = useTranslation('common');\n\n if (!error || !open) {\n return null;\n }\n\n function getError() {\n switch (error) {\n case ErrorTooltipType.OVERVALUED:\n return t('error_overvalued');\n case ErrorTooltipType.UNDERVALUED:\n return t('error_undervalued');\n }\n }\n\n return (\n
\n ,\n }}\n />\n
\n );\n}\n","import { useWalletsMe } from '@/api/wallets';\nimport {\n handleChangeAmount,\n setDoubleAmount,\n setHalfAmount,\n} from '@/lib/store/games-preferences/actions';\nimport { useDispatch } from 'react-redux';\nimport { UseBetAmountInputButtonsReturn } from './props';\nimport { Nullable } from '@starsoft/common/interfaces';\nimport { DetailedBet } from '@/models/detailed-bet';\nimport { BetStatusId } from '@/models/bet/status/id';\nimport { getMoneyOrAmount } from '@/utils/account/getMoneyOrAmount';\n\nexport function useBetAmountInputButtons(\n bet: Nullable,\n): UseBetAmountInputButtonsReturn {\n const { wallet } = useWalletsMe();\n const balance: number =\n getMoneyOrAmount(wallet?.currentAccount?.balance) ?? 0;\n const dispatch = useDispatch();\n const isDisabled: boolean =\n bet?.status?.id?.toString() == BetStatusId.Open?.toString();\n\n function handleHalfAmount(): void {\n dispatch(setHalfAmount());\n }\n\n function handleDoubleAmount(): void {\n dispatch(setDoubleAmount());\n }\n\n function setMaxAmount() {\n dispatch(handleChangeAmount(balance));\n }\n\n return {\n handleHalfAmount,\n handleDoubleAmount,\n setMaxAmount,\n isDisabled,\n };\n}\n","import { useBetAmountInputButtons } from '@/hooks/useBetAmountInputButtons';\nimport { BetAmountInputButtonsProps } from '../props';\nimport styles from './styles.module.scss';\nimport useTranslation from 'next-translate/useTranslation';\nimport { useMemo } from 'react';\nimport { SettingLayoutComponentId } from '@starsoft/common/models';\n\nexport default function BetAmountInputButtonsV1({\n bet,\n version,\n isLoading,\n}: BetAmountInputButtonsProps) {\n const { t } = useTranslation('common');\n const { handleDoubleAmount, handleHalfAmount, setMaxAmount, isDisabled } =\n useBetAmountInputButtons(bet);\n\n const Skeletons: JSX.Element[] = useMemo(\n () =>\n Array.from({ length: 3 }).map((_, i) => (\n \n )),\n [],\n );\n\n return (\n \n {isLoading ? (\n Skeletons\n ) : (\n <>\n \n ½\n \n \n 2x\n \n \n {t('max_label')}\n \n \n )}\n \n );\n}\n","import { useMemo } from 'react';\nimport styles from '../styles.module.scss';\nimport skeleton from './styles.module.scss';\n\nexport default function BetAmountInputButtonsV2Skeleton() {\n const Buttons: JSX.Element[] = useMemo(\n () =>\n Array.from({ length: 3 }).map((_, i) => (\n \n )),\n [],\n );\n\n return (\n
\n
{Buttons}
\n
\n
\n );\n}\n","import { useBetAmountInputButtons } from '@/hooks/useBetAmountInputButtons';\nimport { BetAmountInputButtonsProps } from '../props';\nimport styles from './styles.module.scss';\nimport useTranslation from 'next-translate/useTranslation';\nimport { useMemo } from 'react';\nimport BetAmountInputButtonsV2Skeleton from './Skeleton';\nimport { useWalletsMe } from '@/api/wallets';\nimport { BetStatus } from '@/models/bet/status';\nimport { Account } from '@starsoft/common/models';\nimport { getMoneyOrAmount } from '@starsoft/common/utils';\nimport { WalletService } from '@starsoft/common/services';\nimport { BetStatusId } from '@/models/bet/status/id';\n\nexport default function BetAmountInputButtonsV2({\n bet,\n isLoading,\n}: BetAmountInputButtonsProps) {\n const { t } = useTranslation('common');\n const { handleDoubleAmount, handleHalfAmount, setMaxAmount, isDisabled } =\n useBetAmountInputButtons(bet);\n const { wallet } = useWalletsMe();\n const balance: string = useMemo(() => {\n if (\n !!bet &&\n bet?.status?.id?.toString() === BetStatusId.Open?.toString() &&\n !!bet?.amount\n ) {\n const account: Account = wallet?.accounts?.find(\n account => account?.coin?.id === bet?.coin?.id,\n );\n\n if (!account) {\n return '';\n }\n\n return WalletService.maskCurrency({\n amount: getMoneyOrAmount(account?.balance),\n coin: account?.coin,\n });\n }\n\n return WalletService.maskCurrency({\n amount: getMoneyOrAmount(wallet?.currentAccount?.balance),\n coin: wallet?.currentAccount?.coin,\n });\n }, [bet, wallet]);\n\n if (isLoading) {\n return ;\n }\n\n return (\n
\n \n \n ½\n \n \n 2x\n \n \n {t('max_label')}\n \n
\n\n
\n \n {t('balance')}:\n \n {balance}\n
\n
\n );\n}\n","import { useComponentVariant } from '@/hooks/theme/useComponentVariant';\nimport { SettingLayoutComponentId } from '@starsoft/common/models';\nimport { ComponentTypeId } from '@starsoft/common/models/setting/layout/component/type/types.enum';\n\nexport function useBetAmountInputSetting() {\n const version: string =\n useComponentVariant(ComponentTypeId.BetAmountInput) ??\n SettingLayoutComponentId.BetAmountInputV1?.toString();\n\n return { version };\n}\n","import { BetAmountInputButtonsProps } from './props';\nimport { SettingLayoutComponentId } from '@starsoft/common/models';\nimport BetAmountInputButtonsV1 from './V1';\nimport BetAmountInputButtonsV2 from './V2';\nimport { useBetAmountInputSetting } from '@/hooks/games/useBetAmountInputSetting';\n\nexport default function BetAmountInputButtons({\n version,\n ...props\n}: BetAmountInputButtonsProps): JSX.Element {\n const { version: componentVersion } = useBetAmountInputSetting();\n const coallescedVersion = version ?? componentVersion;\n\n switch (coallescedVersion) {\n case SettingLayoutComponentId.BetAmountInputV1:\n case SettingLayoutComponentId.BetAmountInputV2:\n return ;\n case SettingLayoutComponentId.BetAmountInputV3:\n case SettingLayoutComponentId.BetAmountInputV4:\n return ;\n default:\n return ;\n }\n}\n","import { BetAmountInputProps } from './props';\nimport styles from '../styles.module.scss';\nimport skeleton from './styles.module.scss';\nimport BetAmountInputButtons from '../Buttons';\nimport { useBetAmountInputSetting } from '@/hooks/games/useBetAmountInputSetting';\nimport { SettingLayoutComponentId } from '@starsoft/common/models';\n\nexport default function BetAmountInputSkeleton({\n hasExtraButtons,\n}: BetAmountInputProps) {\n const { version } = useBetAmountInputSetting();\n return (\n
\n SettingLayoutComponentId.BetAmountInputV1?.toString() ? styles['container__input-wrapper--default'] : ''}`}\n >\n
\n {hasExtraButtons &&\n version < SettingLayoutComponentId.BetAmountInputV3?.toString() && (\n \n )}\n
\n {hasExtraButtons &&\n version > SettingLayoutComponentId.BetAmountInputV2?.toString() && (\n \n )}\n
\n );\n}\n","import { Image } from '@starsoft/common/components';\nimport { BetAmountInputCoinProps } from './props';\nimport styles from './styles.module.scss';\nimport { useWalletsMe } from '@/api/wallets';\nimport { BetStatus } from '@/models/bet/status';\nimport { useResolvedTheme } from '@/hooks/theme/useResolvedTheme';\nimport { SettingLayoutComponentId } from '@starsoft/common/models/setting/layout/component/componentId.enum';\nimport { ComponentTypeId } from '@starsoft/common/models/setting/layout/component/type/types.enum';\nimport { BetStatusId } from '@/models/bet/status/id';\n\nexport default function BetAmountInputCoin({ bet }: BetAmountInputCoinProps) {\n const { wallet } = useWalletsMe();\n const { components } = useResolvedTheme();\n const version: string =\n components.get(ComponentTypeId.BetAmountInput?.toString()) ??\n SettingLayoutComponentId.BetAmountInputV1?.toString();\n\n const isV4Version: boolean =\n version === SettingLayoutComponentId.BetAmountInputV4?.toString();\n\n if (bet && bet?.status?.id?.toString() === BetStatusId.Open?.toString()) {\n return (\n SettingLayoutComponentId.BetAmountInputV1 ? styles['container--left'] : ''} ${isV4Version ? styles['container--v4'] : ''}`}\n >\n \n {isV4Version && bet?.coin?.code}\n \n );\n }\n return (\n SettingLayoutComponentId.BetAmountInputV1 ? styles['container--left'] : ''} ${isV4Version ? styles['container--v4'] : ''}`}\n >\n \n {isV4Version && wallet?.currentAccount?.coin?.code}\n \n );\n}\n","import { useWalletsMe } from '@/api/wallets';\nimport { ErrorTooltipType } from '@/enums/errorTooltipType';\nimport { RootState } from '@/lib/store';\nimport { handleChangeAmount } from '@/lib/store/games-preferences/actions';\nimport { Either, Nullable } from '@starsoft/common/interfaces';\nimport { Coin } from '@starsoft/common/models';\nimport { WalletService } from '@starsoft/common/services';\nimport { useCallback, useEffect, useState } from 'react';\nimport { useDispatch, useSelector } from 'react-redux';\nimport { UseBetAmountInputProps, UseBetAmountInputReturn } from './props';\nimport { AuthService } from '@/services/AuthService';\nimport { BetStatus } from '@/models/bet/status';\nimport { getMoneyOrAmount } from '@/utils/account/getMoneyOrAmount';\nimport { BetStatusId } from '@/models/bet/status/id';\n\nexport function useBetAmountInput({\n bet,\n isError,\n}: UseBetAmountInputProps): UseBetAmountInputReturn {\n const [isTouched, setIsTouched] = useState(false);\n const [isFocused, setIsFocused] = useState(false);\n const [displayedValue, setDisplayedValue] = useState('');\n const { wallet } = useWalletsMe();\n const dispatch = useDispatch();\n const amount: number = useSelector(\n (state: RootState) => state.gamePreferences.amount,\n );\n const coin: Either = wallet?.currentAccount?.coin;\n const isAuthorized = AuthService.isAuthorized();\n const value: string =\n bet &&\n bet?.status?.id?.toString() == BetStatusId.Open?.toString() &&\n bet?.amount\n ? WalletService.maskCurrency({\n amount: getMoneyOrAmount(bet?.amount),\n coin: bet?.coin,\n hideSymbol: true,\n })\n : displayedValue;\n\n function getError(): Nullable {\n if (!wallet || !!bet) {\n return null;\n }\n const castedAmount = +amount;\n\n if (coin && castedAmount < getMoneyOrAmount(coin?.minimumBetAmount)) {\n return ErrorTooltipType.UNDERVALUED;\n }\n\n return null;\n }\n\n const error: Nullable = getError();\n\n function toggleTouched() {\n setIsTouched(prev => !prev);\n }\n\n const getMaskedValue = useCallback(\n (value: number): string => {\n return WalletService.maskCurrency({\n amount: value,\n coin,\n hideSymbol: true,\n });\n },\n [coin],\n );\n\n const getUnmaskedValue = useCallback(\n (value: string): number => {\n return WalletService.unmaskCurrency({\n amount: value,\n coin,\n });\n },\n [coin],\n );\n\n function onBlur() {\n toggleTouched();\n setIsFocused(false);\n const formattedValue: string = getMaskedValue(amount || 0);\n setDisplayedValue(!amount ? '' : formattedValue);\n }\n\n function onFocus() {\n setIsFocused(true);\n setIsTouched(false);\n }\n\n function onChange(e: React.ChangeEvent) {\n const inputValue: string = e.target.value.replace(/[^0-9,.]/g, '') || '';\n const unmaskedValue: number = WalletService.unmaskCurrency({\n amount: inputValue,\n coin,\n });\n\n setDisplayedValue(inputValue);\n dispatch(handleChangeAmount(!inputValue ? 0 : unmaskedValue));\n }\n\n function onMount() {\n if (!amount) {\n return;\n }\n\n setIsTouched(true);\n }\n\n useEffect(onMount, [amount]);\n\n function onFocusChange() {\n if (isFocused || typeof amount === 'undefined') {\n return;\n }\n\n const formattedValue: string = getMaskedValue(amount ?? 0);\n setDisplayedValue(!amount ? '' : formattedValue);\n dispatch(handleChangeAmount(getUnmaskedValue(formattedValue)));\n }\n\n useEffect(onFocusChange, [\n amount,\n getMaskedValue,\n isFocused,\n getUnmaskedValue,\n dispatch,\n ]);\n\n return {\n error,\n value,\n onBlur,\n onFocus,\n onChange,\n isTouched,\n getMaskedValue,\n getUnmaskedValue,\n isError: (error !== null || isError) && isTouched && !!isAuthorized,\n };\n}\n","import { BetAmountInputProps } from './props';\nimport { useWalletsMe } from '@/api/wallets';\nimport ErrorLabel from './ErrorLabel';\nimport BetAmountInputSkeleton from './Skeleton';\nimport styles from './styles.module.scss';\nimport BetAmountInputCoin from './Coin';\nimport { AuthService } from '@/services/AuthService';\nimport { BetStatus } from '@/models/bet/status';\nimport { FormGroup, Input } from '@starsoft/common/components';\nimport useTranslation from 'next-translate/useTranslation';\nimport { useBetAmountInput } from '@/hooks/useBetAmountInput';\nimport { UseBetAmountInputReturn } from '@/hooks/useBetAmountInput/props';\nimport BetAmountInputButtons from './Buttons';\nimport { Coin } from '@starsoft/common/models';\nimport { Either } from '@starsoft/common/interfaces';\nimport { SettingLayoutComponentId } from '@starsoft/common/models';\nimport { useBetAmountInputSetting } from '@/hooks/games/useBetAmountInputSetting';\nimport { BetStatusId } from '@/models/bet/status/id';\n\nexport default function BetAmountInput({\n readOnly,\n placeholder,\n bet,\n isError,\n hasExtraButtons,\n isLoading,\n}: BetAmountInputProps) {\n const { t } = useTranslation('common');\n const isAuthorized = AuthService.isAuthorized();\n const { wallet } = useWalletsMe();\n const coin: Either = wallet?.currentAccount?.coin;\n const {\n value,\n error,\n onBlur,\n onFocus,\n onChange,\n isTouched,\n isError: isInputError,\n }: UseBetAmountInputReturn = useBetAmountInput({ bet, isError });\n const { version } = useBetAmountInputSetting();\n\n if (isLoading) {\n return (\n \n \n \n );\n }\n\n return (\n
\n \n SettingLayoutComponentId.BetAmountInputV1 ? styles['container__input-wrapper--default'] : ''}`}\n >\n {version?.toString() ===\n SettingLayoutComponentId.BetAmountInputV4?.toString() && (\n \n )}\n\n \n )\n }\n isError={isInputError}\n hasPaddingRight={\n version?.toString() ===\n SettingLayoutComponentId.BetAmountInputV1?.toString()\n }\n />\n {hasExtraButtons &&\n +version < SettingLayoutComponentId.BetAmountInputV3 && (\n \n )}\n
\n \n\n {hasExtraButtons &&\n +version > SettingLayoutComponentId.BetAmountInputV2 && (\n \n )}\n {isAuthorized && !readOnly && (\n \n )}\n {!error &&\n bet?.status?.id?.toString() === BetStatusId.Open?.toString() && (\n

\n {t('lock_amount_label')}\n

\n )}\n \n );\n}\n","import { Collapse } from '@mui/material';\nimport BetAmountInput from '../../BetAmountInput';\nimport styles from '../styles.module.scss';\nimport { GamePanelSkeletonProps } from './props';\nimport { Button, FormGroup, Input } from '@starsoft/common/components';\n\nexport default function GamePannelSkeleton({\n additionalSkeleton,\n bet,\n multiplier,\n nextMultiplier,\n useOnlyMobileButton,\n useSmallPadding,\n}: GamePanelSkeletonProps) {\n return (\n \n \n