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Symbol.toStringTag : undefined;\n\n/**\n * A specialized version of `baseGetTag` which ignores `Symbol.toStringTag` values.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the raw `toStringTag`.\n */\nfunction getRawTag(value) {\n  var isOwn = hasOwnProperty.call(value, symToStringTag),\n      tag = value[symToStringTag];\n\n  try {\n    value[symToStringTag] = undefined;\n    var unmasked = true;\n  } catch (e) {}\n\n  var result = nativeObjectToString.call(value);\n  if (unmasked) {\n    if (isOwn) {\n      value[symToStringTag] = tag;\n    } else {\n      delete value[symToStringTag];\n    }\n  }\n  return result;\n}\n\nmodule.exports = getRawTag;\n","/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar nativeObjectToString = objectProto.toString;\n\n/**\n * Converts `value` to a string using `Object.prototype.toString`.\n *\n * @private\n * @param {*} value The value to convert.\n * @returns {string} Returns the converted string.\n */\nfunction objectToString(value) {\n  return nativeObjectToString.call(value);\n}\n\nmodule.exports = objectToString;\n","var freeGlobal = require('./_freeGlobal');\n\n/** Detect free variable `self`. */\nvar freeSelf = typeof self == 'object' && self && self.Object === Object && self;\n\n/** Used as a reference to the global object. */\nvar root = freeGlobal || freeSelf || Function('return this')();\n\nmodule.exports = root;\n","/** Used to match a single whitespace character. */\nvar reWhitespace = /\\s/;\n\n/**\n * Used by `_.trim` and `_.trimEnd` to get the index of the last non-whitespace\n * character of `string`.\n *\n * @private\n * @param {string} string The string to inspect.\n * @returns {number} Returns the index of the last non-whitespace character.\n */\nfunction trimmedEndIndex(string) {\n  var index = string.length;\n\n  while (index-- && reWhitespace.test(string.charAt(index))) {}\n  return index;\n}\n\nmodule.exports = trimmedEndIndex;\n","var isObject = require('./isObject'),\n    now = require('./now'),\n    toNumber = require('./toNumber');\n\n/** Error message constants. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max,\n    nativeMin = Math.min;\n\n/**\n * Creates a debounced function that delays invoking `func` until after `wait`\n * milliseconds have elapsed since the last time the debounced function was\n * invoked. The debounced function comes with a `cancel` method to cancel\n * delayed `func` invocations and a `flush` method to immediately invoke them.\n * Provide `options` to indicate whether `func` should be invoked on the\n * leading and/or trailing edge of the `wait` timeout. The `func` is invoked\n * with the last arguments provided to the debounced function. Subsequent\n * calls to the debounced function return the result of the last `func`\n * invocation.\n *\n * **Note:** If `leading` and `trailing` options are `true`, `func` is\n * invoked on the trailing edge of the timeout only if the debounced function\n * is invoked more than once during the `wait` timeout.\n *\n * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred\n * until to the next tick, similar to `setTimeout` with a timeout of `0`.\n *\n * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)\n * for details over the differences between `_.debounce` and `_.throttle`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to debounce.\n * @param {number} [wait=0] The number of milliseconds to delay.\n * @param {Object} [options={}] The options object.\n * @param {boolean} [options.leading=false]\n *  Specify invoking on the leading edge of the timeout.\n * @param {number} [options.maxWait]\n *  The maximum time `func` is allowed to be delayed before it's invoked.\n * @param {boolean} [options.trailing=true]\n *  Specify invoking on the trailing edge of the timeout.\n * @returns {Function} Returns the new debounced function.\n * @example\n *\n * // Avoid costly calculations while the window size is in flux.\n * jQuery(window).on('resize', _.debounce(calculateLayout, 150));\n *\n * // Invoke `sendMail` when clicked, debouncing subsequent calls.\n * jQuery(element).on('click', _.debounce(sendMail, 300, {\n *   'leading': true,\n *   'trailing': false\n * }));\n *\n * // Ensure `batchLog` is invoked once after 1 second of debounced calls.\n * var debounced = _.debounce(batchLog, 250, { 'maxWait': 1000 });\n * var source = new EventSource('/stream');\n * jQuery(source).on('message', debounced);\n *\n * // Cancel the trailing debounced invocation.\n * jQuery(window).on('popstate', debounced.cancel);\n */\nfunction debounce(func, wait, options) {\n  var lastArgs,\n      lastThis,\n      maxWait,\n      result,\n      timerId,\n      lastCallTime,\n      lastInvokeTime = 0,\n      leading = false,\n      maxing = false,\n      trailing = true;\n\n  if (typeof func != 'function') {\n    throw new TypeError(FUNC_ERROR_TEXT);\n  }\n  wait = toNumber(wait) || 0;\n  if (isObject(options)) {\n    leading = !!options.leading;\n    maxing = 'maxWait' in options;\n    maxWait = maxing ? nativeMax(toNumber(options.maxWait) || 0, wait) : maxWait;\n    trailing = 'trailing' in options ? !!options.trailing : trailing;\n  }\n\n  function invokeFunc(time) {\n    var args = lastArgs,\n        thisArg = lastThis;\n\n    lastArgs = lastThis = undefined;\n    lastInvokeTime = time;\n    result = func.apply(thisArg, args);\n    return result;\n  }\n\n  function leadingEdge(time) {\n    // Reset any `maxWait` timer.\n    lastInvokeTime = time;\n    // Start the timer for the trailing edge.\n    timerId = setTimeout(timerExpired, wait);\n    // Invoke the leading edge.\n    return leading ? invokeFunc(time) : result;\n  }\n\n  function remainingWait(time) {\n    var timeSinceLastCall = time - lastCallTime,\n        timeSinceLastInvoke = time - lastInvokeTime,\n        timeWaiting = wait - timeSinceLastCall;\n\n    return maxing\n      ? nativeMin(timeWaiting, maxWait - timeSinceLastInvoke)\n      : timeWaiting;\n  }\n\n  function shouldInvoke(time) {\n    var timeSinceLastCall = time - lastCallTime,\n        timeSinceLastInvoke = time - lastInvokeTime;\n\n    // Either this is the first call, activity has stopped and we're at the\n    // trailing edge, the system time has gone backwards and we're treating\n    // it as the trailing edge, or we've hit the `maxWait` limit.\n    return (lastCallTime === undefined || (timeSinceLastCall >= wait) ||\n      (timeSinceLastCall < 0) || (maxing && timeSinceLastInvoke >= maxWait));\n  }\n\n  function timerExpired() {\n    var time = now();\n    if (shouldInvoke(time)) {\n      return trailingEdge(time);\n    }\n    // Restart the timer.\n    timerId = setTimeout(timerExpired, remainingWait(time));\n  }\n\n  function trailingEdge(time) {\n    timerId = undefined;\n\n    // Only invoke if we have `lastArgs` which means `func` has been\n    // debounced at least once.\n    if (trailing && lastArgs) {\n      return invokeFunc(time);\n    }\n    lastArgs = lastThis = undefined;\n    return result;\n  }\n\n  function cancel() {\n    if (timerId !== undefined) {\n      clearTimeout(timerId);\n    }\n    lastInvokeTime = 0;\n    lastArgs = lastCallTime = lastThis = timerId = undefined;\n  }\n\n  function flush() {\n    return timerId === undefined ? result : trailingEdge(now());\n  }\n\n  function debounced() {\n    var time = now(),\n        isInvoking = shouldInvoke(time);\n\n    lastArgs = arguments;\n    lastThis = this;\n    lastCallTime = time;\n\n    if (isInvoking) {\n      if (timerId === undefined) {\n        return leadingEdge(lastCallTime);\n      }\n      if (maxing) {\n        // Handle invocations in a tight loop.\n        clearTimeout(timerId);\n        timerId = setTimeout(timerExpired, wait);\n        return invokeFunc(lastCallTime);\n      }\n    }\n    if (timerId === undefined) {\n      timerId = setTimeout(timerExpired, wait);\n    }\n    return result;\n  }\n  debounced.cancel = cancel;\n  debounced.flush = flush;\n  return debounced;\n}\n\nmodule.exports = debounce;\n","/**\n * Checks if `value` is the\n * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)\n * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(_.noop);\n * // => true\n *\n * _.isObject(null);\n * // => false\n */\nfunction isObject(value) {\n  var type = typeof value;\n  return value != null && (type == 'object' || type == 'function');\n}\n\nmodule.exports = isObject;\n","/**\n * Checks if `value` is object-like. A value is object-like if it's not `null`\n * and has a `typeof` result of \"object\".\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n * @example\n *\n * _.isObjectLike({});\n * // => true\n *\n * _.isObjectLike([1, 2, 3]);\n * // => true\n *\n * _.isObjectLike(_.noop);\n * // => false\n *\n * _.isObjectLike(null);\n * // => false\n */\nfunction isObjectLike(value) {\n  return value != null && typeof value == 'object';\n}\n\nmodule.exports = isObjectLike;\n","var baseGetTag = require('./_baseGetTag'),\n    isObjectLike = require('./isObjectLike');\n\n/** `Object#toString` result references. */\nvar symbolTag = '[object Symbol]';\n\n/**\n * Checks if `value` is classified as a `Symbol` primitive or object.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a symbol, else `false`.\n * @example\n *\n * _.isSymbol(Symbol.iterator);\n * // => true\n *\n * _.isSymbol('abc');\n * // => false\n */\nfunction isSymbol(value) {\n  return typeof value == 'symbol' ||\n    (isObjectLike(value) && baseGetTag(value) == symbolTag);\n}\n\nmodule.exports = isSymbol;\n","var root = require('./_root');\n\n/**\n * Gets the timestamp of the number of milliseconds that have elapsed since\n * the Unix epoch (1 January 1970 00:00:00 UTC).\n *\n * @static\n * @memberOf _\n * @since 2.4.0\n * @category Date\n * @returns {number} Returns the timestamp.\n * @example\n *\n * _.defer(function(stamp) {\n *   console.log(_.now() - stamp);\n * }, _.now());\n * // => Logs the number of milliseconds it took for the deferred invocation.\n */\nvar now = function() {\n  return root.Date.now();\n};\n\nmodule.exports = now;\n","var baseTrim = require('./_baseTrim'),\n    isObject = require('./isObject'),\n    isSymbol = require('./isSymbol');\n\n/** Used as references for various `Number` constants. */\nvar NAN = 0 / 0;\n\n/** Used to detect bad signed hexadecimal string values. */\nvar reIsBadHex = /^[-+]0x[0-9a-f]+$/i;\n\n/** Used to detect binary string values. */\nvar reIsBinary = /^0b[01]+$/i;\n\n/** Used to detect octal string values. */\nvar reIsOctal = /^0o[0-7]+$/i;\n\n/** Built-in method references without a dependency on `root`. */\nvar freeParseInt = parseInt;\n\n/**\n * Converts `value` to a number.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to process.\n * @returns {number} Returns the number.\n * @example\n *\n * _.toNumber(3.2);\n * // => 3.2\n *\n * _.toNumber(Number.MIN_VALUE);\n * // => 5e-324\n *\n * _.toNumber(Infinity);\n * // => Infinity\n *\n * _.toNumber('3.2');\n * // => 3.2\n */\nfunction toNumber(value) {\n  if (typeof value == 'number') {\n    return value;\n  }\n  if (isSymbol(value)) {\n    return NAN;\n  }\n  if (isObject(value)) {\n    var other = typeof value.valueOf == 'function' ? value.valueOf() : value;\n    value = isObject(other) ? (other + '') : other;\n  }\n  if (typeof value != 'string') {\n    return value === 0 ? value : +value;\n  }\n  value = baseTrim(value);\n  var isBinary = reIsBinary.test(value);\n  return (isBinary || reIsOctal.test(value))\n    ? freeParseInt(value.slice(2), isBinary ? 2 : 8)\n    : (reIsBadHex.test(value) ? NAN : +value);\n}\n\nmodule.exports = toNumber;\n","export namespace GameProviderId {\n  export const Originals = 1n;\n  export const Ezugi = 0n;\n  export const TvBet = 2n;\n  export const Evolutiongames = 4n;\n  export const GoldenRace = 7n;\n  export const Spinmatic = 8n;\n  export const Endorphina = 19n;\n  export const WizardGames = 20n;\n  export const Habanero = 21n;\n  export const PragmaticPlay = 22n;\n  export const TomHorn = 23n;\n  export const GameArt = 26n;\n  export const OnexTwoNetwork = 29n;\n  export const Triplecherry = 30n;\n  export const Mobilots = 41n;\n  export const OneTouch = 43n;\n  export const Slotmill = 51n;\n  export const Thunderkick = 54n;\n  export const Yggdrasil = 56n;\n  export const SmartSoft = 58n;\n  export const IronDogStudio = 59n;\n  export const LuckyStreak = 61n;\n  export const RedRake = 66n;\n  export const LEAP = 67n;\n  export const BlueprintGaming = 74n;\n  export const KalambaGames = 75n;\n  export const RealtimeGaming = 76n;\n  export const SpearheadStudios = 77n;\n  export const Nolimitcity = 79n;\n  export const KironInteractive = 84n;\n  export const FantasmaGames = 85n;\n  export const OMIGaming = 86n;\n  export const DragoonSoft = 88n;\n  export const NetEnt = 92n;\n  export const SkywindCasino = 96n;\n  export const Quickspin = 98n;\n  export const MascotGaming = 102n;\n  export const Evoplay = 103n;\n  export const WoohooGames = 104n;\n  export const ElkStudios = 105n;\n  export const KaGaming = 106n;\n  export const Platipus = 116n;\n  export const CaletaGaming = 117n;\n  export const Gamzix = 118n;\n  export const RevolverGaming = 120n;\n  export const Wazdan = 121n;\n  export const PrintStudios = 125n;\n  export const Ezugipremium = 126n;\n  export const Evolutiongamespremium = 128n;\n  export const Pragmaticlive = 129n;\n  export const MrSlotty = 132n;\n  export const TrueLab = 133n;\n  export const Betsolutions = 134n;\n  export const BGaming = 136n;\n  export const Fazi = 138n;\n  export const Tpg = 139n;\n  export const VirtualGeneration = 142n;\n  export const GamesInc = 143n;\n  export const Betgamestv = 144n;\n  export const Felix = 145n;\n  export const NetGaming = 148n;\n  export const FunTaGaming = 149n;\n  export const SevenMojosLive = 151n;\n  export const SevenMojosSlots = 152n;\n  export const Fugaso = 154n;\n  export const FunkyGames = 158n;\n  export const Mancala = 159n;\n  export const CoolGames = 160n;\n  export const Spinthon = 161n;\n  export const Xpg = 163n;\n  export const Apollo = 197n;\n  export const CQ9Casino = 205n;\n  export const Skywind = 208n;\n  export const BigTimeGaming = 209n;\n  export const Microgaming = 244n;\n  export const EURASIANGaming = 252n;\n  export const Jili = 288n;\n  export const FastGamesbyGalaxsys = 297n;\n  export const CTInteractive = 301n;\n  export const OnlyPlay = 313n;\n  export const Spinberry = 314n;\n  export const TurboGames = 321n;\n  export const AmigoGaming = 324n;\n  export const AGTsoftware = 325n;\n  export const Elbet = 326n;\n  export const RubyPlay = 328n;\n  export const Espresso = 329n;\n  export const FCGame = 333n;\n  export const Playson = 343n;\n  export const Spribe = 344n;\n  export const BarbaraBang = 348n;\n  export const ZeusPlay = 349n;\n  export const RedTigerGaming = 354n;\n  export const Playtech = 356n;\n  export const PGSoft = 358n;\n  export const Amatic = 367n;\n  export const PushGaming = 373n;\n  export const Thirtyaks = 374n;\n  export const Vivo = 375n;\n}\n\nexport type GameProviderIdType =\n  (typeof GameProviderId)[keyof typeof GameProviderId];\n","import { useSettingsStore } from '@starsoft/common/hooks';\nimport { LinkProps } from './props';\n\n/**\n * Link Component\n * A wrapper component that renders a router Link component based on the current settings.\n * Uses the router Link component defined in the settings store.\n * Returns null if no Link component is configured.\n *\n * @component\n * @param {LinkProps} props - Props to be passed to the underlying Link component\n * @returns {JSX.Element|null} The rendered Link component or null if not configured\n *\n * @example\n * // Basic usage with href\n * <Link href=\"/home\">Home</Link>\n *\n * // With additional props\n * <Link\n *   href=\"/profile\"\n *   className=\"nav-link\"\n *   onClick={() => function('clicked')}\n * >\n *   Profile\n * </Link>\n */\nexport function Link(props: LinkProps) {\n  const { state } = useSettingsStore();\n  const Link = state.settings.router.Link;\n\n  if (!Link) {\n    return null;\n  }\n\n  return <Link {...props} />;\n}\n","import styles from '../styles.module.scss';\nimport skeleton from './styles.module.scss';\n\nexport default function NavigationBreadcrumbsSkeleton() {\n  return (\n    <div className={styles.container}>\n      <div className={skeleton.text} />\n\n      <i className={`${styles.container__icon} fa-solid fa-chevron-right`} />\n\n      <div className={skeleton.text} />\n    </div>\n  );\n}\n","import NavigationBreadcrumbsSkeleton from './Skeleton';\nimport { NavigationBreadcrumbsProps } from './props';\nimport styles from './styles.module.scss';\nimport { ErrorChip } from '../ErrorChip';\nimport { Link } from '../Link';\n\n/**\n * NavigationBreadcrumbs Component\n * A component that displays a breadcrumb navigation with a link to the previous page and current page label.\n * Handles loading and error states, with ability to retry on error.\n *\n * @component\n * @param {Object} props - Component props\n * @param {string} props.currentPageLabel - Label for the current page\n * @param {string} props.lastPageLabel - Label for the previous/parent page\n * @param {string} props.to - URL path to navigate to when clicking the last page link\n * @param {boolean} props.isLoading - Whether the breadcrumbs are in loading state\n * @param {boolean} props.isError - Whether there was an error loading the breadcrumbs\n * @param {() => void} [props.refetch] - Optional callback to retry loading on error\n * @returns {JSX.Element} The rendered breadcrumb navigation\n *\n * @example\n * // Basic usage\n * <NavigationBreadcrumbs\n *   currentPageLabel=\"Product Details\"\n *   lastPageLabel=\"Products\"\n *   to=\"/products\"\n *   isLoading={false}\n *   isError={false}\n * />\n *\n * // With loading state\n * <NavigationBreadcrumbs\n *   currentPageLabel=\"User Profile\"\n *   lastPageLabel=\"Users\"\n *   to=\"/users\"\n *   isLoading={true}\n *   isError={false}\n * />\n *\n * // With error and retry\n * <NavigationBreadcrumbs\n *   currentPageLabel=\"Dashboard\"\n *   lastPageLabel=\"Home\"\n *   to=\"/\"\n *   isLoading={false}\n *   isError={true}\n *   refetch={() => fetchData()}\n * />\n */\nexport function NavigationBreadcrumbs({\n  currentPageLabel,\n  lastPageLabel,\n  to,\n  isLoading,\n  isError,\n  refetch,\n}: NavigationBreadcrumbsProps) {\n  /**\n   * Handles error retry\n   * Calls the refetch callback if provided\n   */\n  function handleError() {\n    refetch?.();\n  }\n\n  if (isLoading) {\n    return <NavigationBreadcrumbsSkeleton />;\n  }\n\n  if (isError) {\n    return <ErrorChip action={handleError} />;\n  }\n\n  return (\n    <div className={styles.container}>\n      <Link className={styles.container__link} href={to}>\n        {lastPageLabel}\n      </Link>\n\n      <i className={`${styles.container__icon} fa-solid fa-chevron-right`} />\n      <h1 className={styles.container__text}>{currentPageLabel}</h1>\n    </div>\n  );\n}\n","import { useTranslation } from '@starsoft/common/hooks';\nimport { SettingsService } from '@starsoft/common/services';\nimport { NoDataComponentProps } from './props';\nimport styles from './styles.module.scss';\n\n/**\n * NoDataComponent\n * A component that displays a \"no data\" message with an animated Lottie illustration.\n * Uses translations for text content and supports different styling variants.\n *\n * @component\n * @param {Object} props - Component props\n * @param {boolean} [props.isSecondaryStyles] - Whether to use secondary styling variant\n * @param {boolean} [props.isSmall] - Whether to use smaller size variant\n * @param {boolean} [props.tableStyles] - Whether to use table-specific styling\n * @returns {JSX.Element} The rendered no data message with animation\n *\n * @example\n * // Basic usage\n * <NoDataComponent />\n *\n * // With styling variants\n * <NoDataComponent\n *   isSecondaryStyles={true}\n *   isSmall={true}\n *   tableStyles={false}\n * />\n */\nexport function NoDataComponent({\n  isSecondaryStyles,\n  isSmall,\n  tableStyles,\n}: NoDataComponentProps) {\n  const { t } = useTranslation('common');\n\n  // Initialize Lottie animation player with empty search animation\n\n  return (\n    <div\n      className={`${styles.container} ${isSecondaryStyles ? styles['container--secondary-styles'] : ''} ${isSmall ? styles['container--small'] : ''} ${tableStyles ? styles['container--table'] : ''}`}\n    >\n      <img\n        className={styles.container__lottie}\n        src={`${SettingsService.env.S3_BUCKET_BASE_URL}/artworks/no-data-6.svg`}\n      />\n      <div className={styles.container__wrapper}>\n        <h6 className={styles.container__title}>{t('no_data_title')}</h6>\n        <p className={styles.container__description}>{t('no_data_found')}</p>\n      </div>\n    </div>\n  );\n}\n","import { useCallback, useEffect } from 'react';\nimport { UseInfiniteDocumentScrollProps } from './props';\nimport { debounce } from 'lodash';\n\n/**\n * Custom hook to implement infinite scrolling functionality.\n * It listens to the scroll event and triggers a callback to load more content\n * when the user scrolls near the bottom of the page.\n *\n * @param {UseInfiniteDocumentScrollProps} props - The properties for the infinite scroll hook.\n * @param {boolean} props.hasMore - Indicates if there are more items to load.\n * @param {boolean} props.isLoading - Indicates if a loading operation is currently in progress.\n * @param {Function} props.loadMore - The function to call to load more items.\n * @param {boolean} [props.condition=true] - An additional condition to check before loading more items.\n *\n * Example usage:\n * useInfiniteDocumentScroll({\n *   hasMore: true,\n *   isLoading: false,\n *   loadMore: () => fetchMoreItems(),\n *   condition: true,\n * });\n */\nexport function useInfiniteDocumentScroll({\n  hasMore,\n  isLoading,\n  loadMore,\n  condition = true,\n}: UseInfiniteDocumentScrollProps) {\n  /**\n   * Memoized scroll event listener that checks if more content should be loaded.\n   * It uses lodash's debounce to limit the rate at which the function is called.\n   */\n  const scrollListener = useCallback(\n    debounce(() => {\n      // Determine if more content should be loaded based on scroll position and conditions\n      const shouldLoadMore =\n        window.innerHeight + window.scrollY >=\n          document.body.offsetHeight - 600 &&\n        hasMore &&\n        !isLoading &&\n        condition;\n\n      // If conditions are met, call the loadMore function\n      if (shouldLoadMore) {\n        loadMore();\n      }\n    }, 100),\n    [hasMore, loadMore, isLoading, condition], // Dependencies for useCallback\n  );\n\n  /**\n   * Effect hook to add the scroll event listener when the component mounts\n   * and remove it when the component unmounts.\n   */\n  useEffect(() => {\n    if (window) {\n      // Add scroll event listener\n      window.addEventListener('scroll', scrollListener);\n\n      // Cleanup function to remove the event listener\n      return () => {\n        window.removeEventListener('scroll', scrollListener);\n      };\n    }\n  }, [scrollListener]); // Dependency array for useEffect\n}\n\nexport type { UseInfiniteDocumentScrollProps };\n","// extracted by mini-css-extract-plugin\nmodule.exports = {\"text\":\"styles_text__rMoJX\",\"skeleton-animation\":\"styles_skeleton-animation__Du7x7\"};","// extracted by mini-css-extract-plugin\nmodule.exports = {\"container\":\"styles_container___uwji\",\"container__text\":\"styles_container__text__8lGst\",\"container__icon\":\"styles_container__icon__Gjj_D\",\"container__link\":\"styles_container__link__7N_5v\",\"skeleton-animation\":\"styles_skeleton-animation__gFJr1\"};","// extracted by mini-css-extract-plugin\nmodule.exports = {\"container\":\"styles_container__1zQ5L\",\"container--secondary-styles\":\"styles_container--secondary-styles__XD3Ps\",\"container--small\":\"styles_container--small__sBc8M\",\"container__wrapper\":\"styles_container__wrapper__yt1b8\",\"container__description\":\"styles_container__description__DqXA6\",\"container__title\":\"styles_container__title__MhrO5\",\"container--table\":\"styles_container--table__XtWpR\",\"container__lottie\":\"styles_container__lottie__XCj7x\",\"skeleton-animation\":\"styles_skeleton-animation__VxDSg\"};"],"names":["Symbol","root","module","exports","__webpack_require__","getRawTag","objectToString","symToStringTag","toStringTag","undefined","value","Object","trimmedEndIndex","reTrimStart","string","slice","replace","freeGlobal","g","objectProto","prototype","hasOwnProperty","nativeObjectToString","toString","isOwn","call","tag","unmasked","e","result","freeSelf","self","Function","reWhitespace","index","length","test","charAt","isObject","now","toNumber","nativeMax","Math","max","nativeMin","min","func","wait","options","lastArgs","lastThis","maxWait","timerId","lastCallTime","lastInvokeTime","leading","maxing","trailing","invokeFunc","time","args","thisArg","apply","shouldInvoke","timeSinceLastCall","timeSinceLastInvoke","timerExpired","timeWaiting","trailingEdge","setTimeout","debounced","isInvoking","arguments","clearTimeout","cancel","flush","type","baseGetTag","isObjectLike","Date","baseTrim","isSymbol","NAN","reIsBadHex","reIsBinary","reIsOctal","freeParseInt","parseInt","other","valueOf","isBinary","GameProviderId","Originals","Ezugi","TvBet","Evolutiongames","GoldenRace","Spinmatic","Endorphina","WizardGames","Habanero","PragmaticPlay","TomHorn","GameArt","OnexTwoNetwork","Triplecherry","Mobilots","OneTouch","Slotmill","Thunderkick","Yggdrasil","SmartSoft","IronDogStudio","LuckyStreak","RedRake","LEAP","BlueprintGaming","KalambaGames","RealtimeGaming","SpearheadStudios","Nolimitcity","KironInteractive","FantasmaGames","OMIGaming","DragoonSoft","NetEnt","SkywindCasino","Quickspin","MascotGaming","Evoplay","WoohooGames","ElkStudios","KaGaming","Platipus","CaletaGaming","Gamzix","RevolverGaming","Wazdan","PrintStudios","Ezugipremium","Evolutiongamespremium","Pragmaticlive","MrSlotty","TrueLab","Betsolutions","BGaming","Fazi","Tpg","VirtualGeneration","GamesInc","Betgamestv","Felix","NetGaming","FunTaGaming","SevenMojosLive","SevenMojosSlots","Fugaso","FunkyGames","Mancala","CoolGames","Spinthon","Xpg","Apollo","CQ9Casino","Skywind","BigTimeGaming","Microgaming","EURASIANGaming","Jili","FastGamesbyGalaxsys","CTInteractive","OnlyPlay","Spinberry","TurboGames","AmigoGaming","AGTsoftware","Elbet","RubyPlay","Espresso","FCGame","Playson","Spribe","BarbaraBang","ZeusPlay","RedTigerGaming","Playtech","PGSoft","Amatic","PushGaming","Thirtyaks","Vivo","Link","props","state","useSettingsStore","settings","router","react_jsx_runtime__WEBPACK_IMPORTED_MODULE_0__","jsx","NavigationBreadcrumbsSkeleton","jsx_runtime","jsxs","div","className","styles","skeleton","i","concat","NavigationBreadcrumbs","param","currentPageLabel","lastPageLabel","to","isLoading","isError","refetch","ErrorChip","action","href","h1","NoDataComponent","isSecondaryStyles","isSmall","tableStyles","t","useTranslation","img","src","SettingsService","env","S3_BUCKET_BASE_URL","h6","p","useInfiniteDocumentScroll","hasMore","loadMore","condition","scrollListener","useCallback","debounce","window","innerHeight","scrollY","document","body","offsetHeight","useEffect","addEventListener","removeEventListener"],"sourceRoot":""}